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  1. #1
    SnakeDoctor Guest

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    Reading up on this last night and i from what i have seen I think that if it is a buy the game and servers are free I will play it


    All Points Bulletin


    http://www.apb.com/features/

  2. #2
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    As long as they dont fuck it up by making you pay monthly, ill buy it.

  3. #3
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    That looks pretty sweet definitely gonna have to check it out

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    got enough with rappelz and cod


  5. #5
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    looks good

  6. #6
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    Dope!

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    looks gay
    -------------------------------------------------
    Gateway P7803H-CA (Canada)
    Intel Core 2 Duo P7350 @ 2.00Ghz
    nVidia GeForce 9800M GTS 1GB
    4GB DDR3 RAM
    500GB SATA HD

    WEI = 5.5
    --------------------------------------------------

    If you think I cheat then you are very dumb mister...

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    its like Saints Row

    i dont understand how it will be "persistent online multiplayer experience" :S

    i like the music, characters are good too

    id first download it, EA tend to make shitty buggy games.

  9. #9
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    on PC has an expected release date on Q3 2010

    Friday, March 12th, 2010
    From Gamespot – March 11, 2010
    GDC 2010: APB Updated Impressions
    Whether you’re a hardened criminal or a crime-fighting enforcer, the world of APB will have plenty of options for adventure. The upcoming massively multiplayer action game from Realtime Worlds is looking to make some significant changes to the MMO landscape, thanks to obsessive levels of character customization and a mission structure that is dependent not just on NPCs, but on fellow real life players. Realtime Worlds’ Dave Jones gave a brief demo of the game during today’s media briefing at the Epic booth on the floor of the 2010 Game Developers Conference in San Francisco. Read the full article here.
    From Eurogamer – March 12, 2010
    Interview with Realtime Worlds’ David Jones
    It’s now approaching the finish line on APB, an almost-massively multiplayer crime game that pitches 100 players, controlling criminals and Enforcers, into the seedy city of San Paro. Featuring a mission system that dynamically matches players against each other, deep customisation of your characters’ look, vehicles and even theme tune, and more twitchy, thunderous driving and shooting than any MMO can boast, APB is an easy sell but still raises many questions. Not least, how Realtime is going to pay to run it, since it’s not going to charge a subscription despite sky-high server costs. Read the full article here.

    2009-Aug-06 APB Attending GamesCom 2009 in Cologne!

    Thursday, August 6th, 2009 In-game versions of APB’s Chris “Deum” Collins and Epic Games’ Mark Rein patrol the streets of San Paro.

    APB will be holding live gameplay demonstrations for selected members of the press at GamesCom 2009, hosted by EJ Moreland and Chris “Deum” Collins!
    Focusing on the game from the enforcer’s perspective, our two enforcers will be playing live for the audience showing a level of detail about how the game works and how it plays, never seen before. With an open Q&A session featured as part of the demo, the press will be able to ask all the burning questions they have been saving up since E3 and see the answers played out before their eyes. Read the rest of this entry »


    2009-Jun-03 1up.com nominates APB for two Best of E3 awards

    Wednesday, June 3rd, 2009
    Realtime Worlds’ creative director Dave Jones has just been notified that APB received two nominations for 1up.com’s Best of E3 2009 awards! APB is in the running for Most Innovative Game and Best PC Game.


    2009-Jun-03 Photos from E3

    Wednesday, June 3rd, 2009 Over on the Realtime Worlds site, there’s a photo gallery of our E3 exploits. Check it out here.


    2009-Jun-01 EA joins forces with Realtime Worlds for All Points Bulletin

    Monday, June 1st, 2009 Highly Anticipated Persistent Online Multiplayer Game Coming to PC in Early 2010

    Read the rest of this entry »


    2009-Mar-17 David Jones to keynote industry conferences

    Tuesday, March 17th, 2009 Realtime Worlds CEO David Jones will be delivering keynote speeches at both Newcastle’s Game Horizon in June, and at Brighton’s Develop Conference in July. Read the rest of this entry »

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    I was accepted into the beta testing starting today

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