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View Full Version : Call of Duty: World at War: Balancing Historic Realism With Fun



Eus
12-27-2008, 05:15 PM
Mike and Owen spent about 30 minutes chatting with the Treyarch developers about Call of Duty World at War as they had their collective back sides handed to them in some competitive gameplay.

Tune in to hear Owen and Fahey quiz the devs about how real their rivalry is with Infinity Ward and whether the developers think about the living vets of the wars they turn into games.



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taliban
12-27-2008, 06:10 PM
why does the shadow look better on the console version? http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/dry.gif

Eus
12-28-2008, 04:41 AM
why does the shadow look better on the console version? http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/dry.gif[/b]
what shadow???? lol

taliban
12-28-2008, 01:21 PM
what shadow???? lol[/b]
ok ur blind lol

no-cd
12-28-2008, 08:37 PM
because u need a new monitor...or a new video card lol

taliban
12-28-2008, 08:48 PM
u all suck http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/dry.gif

Eus
12-29-2008, 11:06 PM
u all suck http://www.flyingright.net/forums/style_emoticons/<#EMO_DIR#>/dry.gif[/b]
nono my friend u and COD WW suck