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taliban
03-22-2010, 02:56 PM
new veterans page is up
http://www.battlefieldbadcompany2.com/veteran

Battlefield: Bad Company 2 PC Server Files Updated

"We have just distributed a new server version named R7 to the server hosts. Early signs from the hosts are good with 20% less load on the server CPU, improved hit detection, Veteran rank handling is fixed so you should get your M1 Garand back now plus some other fixes to better help the server hosting companies and better management of Punkbuster IDs."
All dedicated servers are currently patching to the new server build just released by DICE, R7, which has quite a few fixes: Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements.
PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 ’ works)
Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
Switched back to Release version of the low-level networking library; less debug output but higher performance
Increased the initial server reconnection interval to 30+rand(30) seconds
PB GUID generation is now based on EA account IDs (it used to be based on persona names)
Added new command line options which allow providers to easily maintain server GUID's

PC Client patch 523648:

This is a small update for a bug that was found the same day that we released the previous patch.

Changes:
• Server browser downloads 100 entries instead of 500 in a chunk – this makes the “Cancel” button more responsive
• Fixed crash during server browser refresh
• Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
• Localization fixes in the scoreboard
• Server browser ping handling code modified

RedHawk
03-22-2010, 03:16 PM
PB GUID generation is now based on EA account IDs (it used to be based on persona names)


Does that mean everybody has a new GUID now?

taliban
03-22-2010, 03:29 PM
Does that mean everybody has a new GUID now?

if you had one before then it should be the same, I just checked mine again and its the same :)

taliban
04-26-2010, 12:08 AM
more updates...



As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.